Does Vray already calculate miro roughness at glancing angles?
I was using a gradient to have the roughness fall off at glancing angles, but it's producing dark edges around my material (which is a metal).
Maybe this is correct and MODO is wrong? I have no idea, it's just different between MODO and Vray and I've narrowed down the issue to this use of a gradient to control roughness across the surface as the culprit.
If I just switch it off for Vray and use the roughness settings on the vray material it more closely matches MODO's shader with the same roughness controlling gradient on.
Thoughts?
I was using a gradient to have the roughness fall off at glancing angles, but it's producing dark edges around my material (which is a metal).
Maybe this is correct and MODO is wrong? I have no idea, it's just different between MODO and Vray and I've narrowed down the issue to this use of a gradient to control roughness across the surface as the culprit.
If I just switch it off for Vray and use the roughness settings on the vray material it more closely matches MODO's shader with the same roughness controlling gradient on.
Thoughts?
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