Hi all, using the MODO shader tree setup, how can one use an image texture map in place of MODO's color picker? For example, when using a VRay Dirt layer I'd like to define the Occluded Area with an image map. If I load an image above the Dirt layer there doesn't seem to be an effect selection which defines the Occluded slot, only a color.
Any help with this would be greatly appreciated. And please let me know if this needs any further clarification.
Thanks!
Any help with this would be greatly appreciated. And please let me know if this needs any further clarification.
Thanks!
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