Would it be theoretical possible for Vray to shade particles different based on there vertex color?
And would it be possible to use that in a replicators system to define what prototype is used?
These are two limitation Modo currently has, but Vray doesn't. Maybe with two shading nodes Vray for Modo could do things not yet possible in Modo.
Just a thought.
And would it be possible to use that in a replicators system to define what prototype is used?
These are two limitation Modo currently has, but Vray doesn't. Maybe with two shading nodes Vray for Modo could do things not yet possible in Modo.
Just a thought.