I'm exploring the demo version of Vray for Modo. I've only been doing this for a day, so forgive the questions if they seem lame.
I'm very familiar with how Modo and several other renderers work, so I'm not new to 3D. Vray seems a bit different in various respects.
In the attached image I see some GI artifacts and I can't seem to get rid of them. I have primary and secondary GI set to Light Cache, Light Cache subdivs is set to 5000 with Sample Size set to 0.007.
Modo has a variable GI cache size to deal with this kind of thing (as does Thea Render) and so that's what my thinking is looking for here.
Any ideas?
Thanks.
I'm very familiar with how Modo and several other renderers work, so I'm not new to 3D. Vray seems a bit different in various respects.
In the attached image I see some GI artifacts and I can't seem to get rid of them. I have primary and secondary GI set to Light Cache, Light Cache subdivs is set to 5000 with Sample Size set to 0.007.
Modo has a variable GI cache size to deal with this kind of thing (as does Thea Render) and so that's what my thinking is looking for here.
Any ideas?
Thanks.
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