I'm really glad that Vray supports vertical and horizontal shift on the camera. Thank you for pointing this out to me Vladimir. 
I'm trying to match a MODO camera so that I can try out RT on a scene, but unfortunately the units for the camera shift are not in real world units as far as I can tell.
Is there anyway we can have these in mm/m or the like?
They also seem to work in the opposite direction of how MODO's camera shifts. For instance a shift of -50mm in Modo = ~1.42 in Vray's physical camera. Would be nice if they matched both in direction and amounts.
Maybe this could be done automatically if one adds a physical camera package to a existing MODO camera that has a shift on it?

I'm trying to match a MODO camera so that I can try out RT on a scene, but unfortunately the units for the camera shift are not in real world units as far as I can tell.
Is there anyway we can have these in mm/m or the like?
They also seem to work in the opposite direction of how MODO's camera shifts. For instance a shift of -50mm in Modo = ~1.42 in Vray's physical camera. Would be nice if they matched both in direction and amounts.
Maybe this could be done automatically if one adds a physical camera package to a existing MODO camera that has a shift on it?
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