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Vray Physical Camera Vertical/Horizontal shift: Can we have these in real world units

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  • Vray Physical Camera Vertical/Horizontal shift: Can we have these in real world units

    I'm really glad that Vray supports vertical and horizontal shift on the camera. Thank you for pointing this out to me Vladimir.

    I'm trying to match a MODO camera so that I can try out RT on a scene, but unfortunately the units for the camera shift are not in real world units as far as I can tell.

    Is there anyway we can have these in mm/m or the like?

    They also seem to work in the opposite direction of how MODO's camera shifts. For instance a shift of -50mm in Modo = ~1.42 in Vray's physical camera. Would be nice if they matched both in direction and amounts.

    Maybe this could be done automatically if one adds a physical camera package to a existing MODO camera that has a shift on it?
    Last edited by GidPDX; 07-11-2016, 11:58 AM.

  • #2
    *bump* *bump* *bump*

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