I just found out that V-Ray ignores Reflection color falloff in all materials. I mean the color falloff toward white on incident angle.
It doesn't do that in Modo, V-Ray and alShader... Isn't that a bit old school?
I understand backward compatibility in V-Ray shader but the other two should support it, or?
Same thing for Energy Conservation. I can do both with falloffs.. but at least the physical correct Modo shader should support that in V-Ray.
It doesn't do that in Modo, V-Ray and alShader... Isn't that a bit old school?
I understand backward compatibility in V-Ray shader but the other two should support it, or?
Same thing for Energy Conservation. I can do both with falloffs.. but at least the physical correct Modo shader should support that in V-Ray.
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