Hi
Following a tutorial for Vray in max where a metal is created with rust patches. (mastering Vray)
They use a blend material to mask where the rust is. Each material in the blend has its own different bump.
Is this possible in the Modo Vray?
I have made it work using a group mask in the shader tree with a bump texture in the shader tree also.
But wanted to check if it is possible in the Vray Blend Material, as it seems that should be more "correct"
also
In the schematic I can see where you would add a normal map for each material, but not a bump map.
Are bumps always added in the shader tree not schematic?
Thanks in advance
Simon
I am sure I have read about this in the past but it was a long time before I bought my licence!
Following a tutorial for Vray in max where a metal is created with rust patches. (mastering Vray)
They use a blend material to mask where the rust is. Each material in the blend has its own different bump.
Is this possible in the Modo Vray?
I have made it work using a group mask in the shader tree with a bump texture in the shader tree also.
But wanted to check if it is possible in the Vray Blend Material, as it seems that should be more "correct"
also
In the schematic I can see where you would add a normal map for each material, but not a bump map.
Are bumps always added in the shader tree not schematic?
Thanks in advance
Simon
I am sure I have read about this in the past but it was a long time before I bought my licence!
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