There was a discussion on the skype channel about shadow catcher not working correctly with EIS (it has been mentioned in a few threads)
Vladimir Nedev posted a link to a max setup which gave me some clues on how to do this in modo.
UPDATE: I found a problem with this method and created an updated scene in the post below
http://forums.chaosgroup.com/showthr...045#post722045
In modo you need:
1. An invisible (spherical) dome light for the diffuse lighting, which affects everything
2. Another invisible (spherical) dome light for reflections only. You use light linking to exclude the shadow catcher (which you put in a group)
3. An environment, set to visible to camera only
4. The shadow catcher needs V-Ray object properties with matte surface enabled and alpha contribution = -1
It "should" work with only 2 dome lights, but for some reason, this doesn't work in modo and needs the environment too. The trick was to make sure the dome light radiance matched the environment image. I did this by eye (toggling the dome visibility on and comparing to the environment) and found dome radiance of 6.5W was roughly equal to environment intensity of 1.0W
I'm not completely sure this setup is correct, but I thought it was worth posting a sample scene here.
Vladimir Nedev posted a link to a max setup which gave me some clues on how to do this in modo.
UPDATE: I found a problem with this method and created an updated scene in the post below
http://forums.chaosgroup.com/showthr...045#post722045
In modo you need:
1. An invisible (spherical) dome light for the diffuse lighting, which affects everything
2. Another invisible (spherical) dome light for reflections only. You use light linking to exclude the shadow catcher (which you put in a group)
3. An environment, set to visible to camera only
4. The shadow catcher needs V-Ray object properties with matte surface enabled and alpha contribution = -1
It "should" work with only 2 dome lights, but for some reason, this doesn't work in modo and needs the environment too. The trick was to make sure the dome light radiance matched the environment image. I did this by eye (toggling the dome visibility on and comparing to the environment) and found dome radiance of 6.5W was roughly equal to environment intensity of 1.0W
I'm not completely sure this setup is correct, but I thought it was worth posting a sample scene here.
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