Just wondering how to get the mask of an image texture (has it's own alpha) in Vray without creating another pass or effecting my shading.
In MODO I've just set the render output and the image (using alpha only) to Driver A to get the image's mask/alpha, but I can't seem to get it to work on Vray.
In MODO I've just set the render output and the image (using alpha only) to Driver A to get the image's mask/alpha, but I can't seem to get it to work on Vray.
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