Just wondering if there is an easy way to get the mask/alpha of a texture in Vray on the initial pass that doesn't effect the actual render?
In MODO there are a few ways, like setting the image to alpha only, effect to driver A and then the render output in the same group to driver A as well. This doesn't effect the actual render at all, and doesn't even require a material.
I use this for silkscreens on devices, labels on bottles etc. to get masks of the textures.
What's the work flow in Vray?
In MODO there are a few ways, like setting the image to alpha only, effect to driver A and then the render output in the same group to driver A as well. This doesn't effect the actual render at all, and doesn't even require a material.
I use this for silkscreens on devices, labels on bottles etc. to get masks of the textures.
What's the work flow in Vray?
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