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Render object as a separate pass.

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  • Render object as a separate pass.

    Hi guys,

    Could someone please advise or point me in the right direction as to find out how I can render in RT and have separate passes for the objects so I can control them/it In photoshop afterwards. For example - Not an object or surface id pass, but where I can have a render without a certain object then be able to have a separate layer with that object on and its shadow cast within the scene so I can adjust it apart from the rest of the render? Im sure I saw a tutorial somewhere but i cant seem to find it.

    Thank you
    Gregg
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