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Correct VRay Settings for Texture Maps

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  • Correct VRay Settings for Texture Maps

    Hi

    Please could I just check what are the correct or recommended types to set these texture image maps to in VRay - is this list correct:

    Displacement - use MODO Displacement
    Normal - use MODO normal
    Gloss - vmtl Reflection glossiness (or should this be vmtl Hilight Glossiness?)
    Reflection - ?? (should this be vmtl reflection glossiness?)
    Diffuse vmtl diffuse color

    It's the reflection one which Im not sure what VRay settings to use equivalent to the MODO Roughness (with inverted texture map)

    Many thanks!

  • #2
    Highlight refl is speculare only. Default is equal to reflection. So not used.
    Glossyness = Roughness

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    • #3
      Thanks Robert - is vmtl diffuse roughness the one to use with a gloss map? (invert the gloss map)

      So is this a correct list:

      Displacement - use MODO Displacement
      Normal - use MODO normal
      Gloss - vmtl Diffuse Roughness
      Reflection - vmtl Reflection glossiness
      Diffuse - vmtl diffuse color

      Is the reflection glossiness that's confusing me - is this for reflection, or glossiness, or both?
      Last edited by peepo; 30-06-2017, 08:18 AM.

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      • #4
        Yes correct.

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        • #5
          Gloss - vmtl Diffuse Roughness
          Reflection - vmtl Reflection glossiness
          No, that's not correct.

          It's very simple, the name of the effect is the name of the channel prefixed by a material specific string.
          So
          "Reflection color" -> "vmtl Reflection Color"
          "Reflection glossiness" -> "vmtl Reflection glossiness"
          "Diffuse roughness" -> "vmtl Diffuse Roughness"

          The only exception is the diffuse color in the V-Ray material, it will recognize both "vmtl Diffuse Color" and MODO's "Diffuse Color" effect.
          We did it like this, because textures with the "Diffuse Color" effect are shown by MODO in its OpenGL viewports.

          All effects for a particular V-Ray material are under their own sub-menu when you right click on the texture's effect.

          Glossyness = Roughness
          This is not exactly correct. Yes, reflection glossiness in the V-Ray material is equivalent to roughness in the MODO material, but it's in reverse.
          So if you have a roughness texture from somewhere, you need to invert it, in order to use it as "vmtl reflection glossiness".

          Is the reflection glossiness that's confusing me - is this for reflection, or glossiness, or both?
          It's called "reflection glossiness", because in V-Ray you can also separately specify "highlight glossiness", which is the glossiness value when reflecting light sources.
          You need to uncheck "lock hilight glossiness" to make this possible.
          It's not physically correct, but I guess it gives you more control.

          Greetings,
          Vladimir Nedev
          ​​
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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          • #6
            Vladimir explained it very well.
            Here is a practical example from my understanding
            Let's say you bought wood textures somewhere and it comes with maps named, Wood_Diffuse/Wood_Reflect/Wood_Gloss/wood_Bump
            You should use them like so,
            Wood_Diffuse>>Vmtl Diffuse color
            Wood_Reflect>>Vmtl reflection color
            Wood_Gloss>>Vmtl reflection glossiness
            Wood_Bump>>Bump
            Like Vladimir said if the map is called roughness you will have to invert it and use it as Vmtl reflection Glossiness
            Sometimes the maps you get might be named incorrectly and you can easily identify which map is which(see below). Usually you don't get anything for reflection color so you might get a Wood_Reflect which is meant to be used in the glossiness slot.
            The glossiness map usually has more contrast unlike the reflection color map. In the screenshot below,on the right the this is the glossiness map and on the left, the reflection color map
            If you got a specular map for wood or any material use it in highlight glossiness slot..it is not physically correct and the results are not good compared to other techniques. So don't do that Use Reflection color and glossiness maps to get the best results.
            Attached Files
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

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            • #7
              Thanks guys!! Very very helpful....

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