Hey folks.
So I tried loading in a sbsar into modo and giving it a whirl. I setup all my outputs etc, and setup the heights as displacement as well. In modo it seemed to render.
In v-ray, 'most' of it seemed to just work, but I noticed the displacement did not work.
Normally for displacement in v-ray I use the material common (vs the geometry setting). And it works.
But since the substance plugin creates a modo like shader, how do I make v-ray understand it?
Thx!
So I tried loading in a sbsar into modo and giving it a whirl. I setup all my outputs etc, and setup the heights as displacement as well. In modo it seemed to render.
In v-ray, 'most' of it seemed to just work, but I noticed the displacement did not work.
Normally for displacement in v-ray I use the material common (vs the geometry setting). And it works.
But since the substance plugin creates a modo like shader, how do I make v-ray understand it?
Thx!
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