Since not all of the SSS options work with RT GPU, I was wondering what some of you have used to achieve a plastic?
For my particular needs I have to recreate an anodized looking plastic (looks almost like anodized metal but is plastic) and so have been experimenting with blending fast SSS2 for the diffuse and the standard material for reflective portion.
Is there a better way?
For my particular needs I have to recreate an anodized looking plastic (looks almost like anodized metal but is plastic) and so have been experimenting with blending fast SSS2 for the diffuse and the standard material for reflective portion.
Is there a better way?
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