I'm having hard time understanding the results I'm getting. I have a scene with a single object (sort of lamp sized, so tall and narrow and just in the middle of the screen) lit by a single HDR. This renders very fast (as expected) with both GPU and CPU in about 20 seconds and looks great. If I turn on turn on displacement (which is really minor, btw...just some bumps) and it takes V-Ray CPU 6.5 minutes just to generate the light cache...and when it finally starts rendering it renders about for about 2 minutes (4x as long without displacement) and looks *terrible*. Meanwhile RT GPU calculates the light cache in about 30 seconds and renders the scene in 30 seconds and looks great. My CPU and GPU are pretty similar in power, MODO will render this scene with displacement in 2min...V-Ray is only 1/3 of the way through the light cache phase at that point. What's up? I have plenty of memory, it's not that.
Turning 'Secondary GI' to Brute Force doesn't seem to help with anything.
Any way for the light cache to ignore displacement? The effect is so subtle I can't imagine it actually effects the lighting. Or any other suggestions? Some simple displacement shouldn't make for unusable render times.
I can't post the scene but maybe I can share through email.
-Greg
Turning 'Secondary GI' to Brute Force doesn't seem to help with anything.
Any way for the light cache to ignore displacement? The effect is so subtle I can't imagine it actually effects the lighting. Or any other suggestions? Some simple displacement shouldn't make for unusable render times.
I can't post the scene but maybe I can share through email.
-Greg
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