Announcement

Collapse
No announcement yet.

GPU rendering + skin material ect

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GPU rendering + skin material ect

    I'm a new Vray for Modo user and absolutely love it so far, very fast compared to the native Modo renderer, and looks gorgeous.

    I have noticed though that the GPU CUDA renderer seems to have certain limitations (or I might simply not be setting up the materials correctly). When I create a skin material for example, it looks great when using the CPU renderer, but is just plain white without any scattering when activating the GPU renderer. The fast SSS shader works in both CPU and GPU modes.

    Is there some overview about the limitations of the GPU renderer/ the features it does not support? So I know beforehand in which cases I need to use the CPU renderer. Thanks!

  • #2
    Yes, the Skin material is not supported on the GPU.
    We have a page with supported features here : https://docs.chaosgroup.com/display/...orted+Features

    Although it lists V-Ray Stochastic Flakes as unsupported, while it's in fact supported, since the 3.52 release, so we may have forgotten to update a few things on that page.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Thanks for the fast reply! I will take a look at the documentation.

      Comment

      Working...
      X