I'm a new Vray for Modo user and absolutely love it so far, very fast compared to the native Modo renderer, and looks gorgeous.
I have noticed though that the GPU CUDA renderer seems to have certain limitations (or I might simply not be setting up the materials correctly). When I create a skin material for example, it looks great when using the CPU renderer, but is just plain white without any scattering when activating the GPU renderer. The fast SSS shader works in both CPU and GPU modes.
Is there some overview about the limitations of the GPU renderer/ the features it does not support? So I know beforehand in which cases I need to use the CPU renderer. Thanks!
I have noticed though that the GPU CUDA renderer seems to have certain limitations (or I might simply not be setting up the materials correctly). When I create a skin material for example, it looks great when using the CPU renderer, but is just plain white without any scattering when activating the GPU renderer. The fast SSS shader works in both CPU and GPU modes.
Is there some overview about the limitations of the GPU renderer/ the features it does not support? So I know beforehand in which cases I need to use the CPU renderer. Thanks!
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