I am wondering if there is a way to load Vray Materials that are created outside of Modo? Similar to how the VRScan material can be loaded, I thought I might need one to load .mat files? or is that a 3ds Max only format? I thought this might be a little like Maxwells MXM format for materials and you can load them in any version of the plugin. If not possible, then I should just assume that materials must be made within the modo shader tree only? Are there any good libraries of VRay materials for modo (other than Richard Yot's library for products). Thank you.
Announcement
Collapse
No announcement yet.
Loading Native VRay materials?
Collapse
X
-
.mat files are the 3ds Max material format, yes.
We have the .vrmat format, which you can load from the V-Ray VRmat material.
There are some libraries of those around the Internet.
We do have a .vrmat library that comes with V-Ray for Sketchup/Rhino/Revit.
But these V-Ray versions come with our own UI for editing the .vrmat files, which we don't have available in V-Ray for 3dsMax/Maya/Modo, where we use the applications native UI, which gives better integration with stuff like animation, rigging and render passes.
I plan to convert the library to native Modo presets containing V-Ray materials, but can't say when this will happen, it was postponed quite a bit already.
You can use 3ds Max and V-Ray for 3ds Max trials to load up the .mat files, apply them to a mesh in 3ds Max, export a .vrscene and then use the Import .vrscene command in Modo to import the material.
You can use the .vrscene import to convert whole assets (like the Evermotion Archmodels for example) or scenes (like the Evermotion Archinteriors collections).
It's not perfect, but should be pretty close.
Greetings,
Vladimir Nedev
2 PhotosVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
Comment