I'd like to better understand the proper workflow using the Bloom and Glare effects and even any of the post process effects. Specifically, when I run a sequence of frames, like 4 still images from an archives project. How can I do the post process work on each image after they have all rendered? Am I required to load a render effect layer into PS and add it to the beauty pass? or can I load it into the Frame buffer in modo and make tweaks to each image? Does that require a special image format like VRay image format? If someone could describe the best way to manage that, I would be grateful. I would like to avoid having to mess with layers into PS and just load into the frame buffer, make the tweaks and save out a jpg.
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Bloom and Glare effects via render farm
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Save in a 32bit format like exr and open the file inside the VFB, then using the right option you will be able to get bloom and glare out of the highlights. Another great option is to use the Corona standalone image editor, very good tone mapping option and fast bloom and glare.
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Hey, Daniel,
Thank you for the feedback! The easiest way to do that is to enable the options from VFB menu and sent the scene file to render farm.
Check how to do that: https://drive.google.com/file/d/1iGZ...ruf7BT1zd/view
Cheers,Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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