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GPU rendering does not calculate LightCache

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  • GPU rendering does not calculate LightCache


    At Modo UI with V-Ray 3.60.01

    GPU CUDA Render It seems that Light Cache is not calculated by BF/LightCache GI Settings.

    GPU CUDA + Light Cache is stand-alone rendering only?

    Are there any special settings?


    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Yes, when using the GPU engine, the light cache will be calculated only when rendering with V-Ray Standalone.
    This is because in Modo we only have an interactive version of the GPU engine, and in this version light cache is skipped to provide faster feedback when making changes.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Ok. understood.

      We look forward to NEXT.



      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

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