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RT Distributed Rendering Stop Conditions

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  • RT Distributed Rendering Stop Conditions

    Hi all, new user here. I'm having a little problem with distributed rendering using RT Cuda. It seems as though the stop conditions are not working. The first frame keeps going well beyond the paths/pixel condition, as well as the noise threshold condition.

    Also, quick question regarding distributed rendering with RT: does each node render a whole frame, or do all of the nodes pitch in on the same frame like the production renderer?

    Using the newest version of Modo, as well as Vray 3.6.
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