I have a mesh that has been converted from CAD. It is a complex surface and the some of the polygons are flipped. This is easily resolved by using the double sided material option, but the Rounded Edge Shading doesn't seem to recognise that, so that any edge that shares flipped polygons will not have the rounded edge effect.
I've attached two images of a small section of the mesh, the first is the discontinuous rounded edge shading effect when rendered in the V-Ray RT window, the second is a shaded mesh view with double-sided material disabled to show the flipped polys causing the problem.
Obviously, it would be ideal to fix the mesh and make all the polys face the correct way, but this can be impractical & time consuming with a complex CAD mesh, and automated tools do not always work with crazy CAD meshes. So, would it be possible to allow the V-Ray Rounded Edge Shading to respect the double sided material setting?
Interestingly, the Modo material rounded edge shading does respect double sided materials, but breaks in other areas.
Thanks,
Will
I've attached two images of a small section of the mesh, the first is the discontinuous rounded edge shading effect when rendered in the V-Ray RT window, the second is a shaded mesh view with double-sided material disabled to show the flipped polys causing the problem.
Obviously, it would be ideal to fix the mesh and make all the polys face the correct way, but this can be impractical & time consuming with a complex CAD mesh, and automated tools do not always work with crazy CAD meshes. So, would it be possible to allow the V-Ray Rounded Edge Shading to respect the double sided material setting?
Interestingly, the Modo material rounded edge shading does respect double sided materials, but breaks in other areas.
Thanks,
Will
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