Hi all,
I seem to be having a problem with the Rounded Edge shader in V-Ray for Modo.
A lot of the 3d work in our studio involves flooring, so as you can imagine we spend a lot of time rendering planks and tiles! We currently use Modo's internal renderer for the bulk of our work and make heavy use of the excellent Rounded Edge shader to create realistic edges and micro bevels to the flooring.
I would love to move over to using V-Ray for the majority of our work however I seem to have a constant issue getting V-Ray's Rounded Edge shader to work consistently across a floor. To put it simply it just leaves gaps in certain areas of the floor where the effect isn't applied. I've created a very simple scene and attached screenshots below to demonstrate (effect exaggerated).
Does anyone else get this issue and is there any way of fixing it? Is there something else I have to do/add in V-Ray to get the effect to work properly?
Would love to get to the bottom of this so I can transition our work into V-Ray for Modo!
Cheers,
Andy
I seem to be having a problem with the Rounded Edge shader in V-Ray for Modo.
A lot of the 3d work in our studio involves flooring, so as you can imagine we spend a lot of time rendering planks and tiles! We currently use Modo's internal renderer for the bulk of our work and make heavy use of the excellent Rounded Edge shader to create realistic edges and micro bevels to the flooring.
I would love to move over to using V-Ray for the majority of our work however I seem to have a constant issue getting V-Ray's Rounded Edge shader to work consistently across a floor. To put it simply it just leaves gaps in certain areas of the floor where the effect isn't applied. I've created a very simple scene and attached screenshots below to demonstrate (effect exaggerated).
- It doesn't matter whether I am using a Modo Material in V-Ray and the Rounded Edge settings in there or a native V-Ray Material and the Rounded Edge settings from the Mtl Common rollout, there are still areas where no affect is applied.
- It doesn't matter whether I am using Blinn, Phong, GGX or Ward.
- It doesn't matter whether I am rendering in Adaptive, Progressive, V-Ray RT or V-Ray GPU.
- This always happens in V-Ray across multiple scenes, different lighting set-ups, even though Modo's always works fine.
- There are no flipped or duplicate polygons in this example. Planks are all aligned fine. Only a simple 6 polygon box with Catmull-Clark Sub-D in Modo. (Issue is even worse with no Catmull-Clark Sub-D, more gaps in the Rounded Edge effect!)
Does anyone else get this issue and is there any way of fixing it? Is there something else I have to do/add in V-Ray to get the effect to work properly?
Would love to get to the bottom of this so I can transition our work into V-Ray for Modo!
Cheers,
Andy
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