I'm doing some tests with VolumeGrids on GPU and noticed there's a big difference in brigtness, and also fire is not rendered "correctly" compared to CPU. Is this a known bug/limitation or user error?
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VolumeGrid and GPU (Vray Next)
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Hey, Simon,
Thanks for the feedback, I already did on skype, but if someone also gets it, I would like to mention that the volume grid has partial support on V-Ray GPU 4.12.01, also check it on documentation section. In particular "Use Light Cache" and "Create Fire Light" are not implemented yet.
Cheers,Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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