Production rendering on GPU is still using RT Trace depth, when it should be ignoring it. CPU renders do this correctly.
I have a material in this scene that has reflection MAX DEPTH set to 24
1. Load attached scene
2. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube is black. This is incorrect, because RT trace depth is limiting the max depth.
RT trace depth should NOT be used in a production render. Only in RT.
3. Change RT TRACE DEPTH from 5 to 24
4. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube now uses the max depth correctly and looks redish
Here are the results side by side:
Left = GPU production render with RT TRACE DEPTH of 5
Middle = CPU production render with RT TRACE DEPTH of 5
Right = GPU production render with RT TRACE DEPTH of 24

I have a material in this scene that has reflection MAX DEPTH set to 24
1. Load attached scene
2. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube is black. This is incorrect, because RT trace depth is limiting the max depth.
RT trace depth should NOT be used in a production render. Only in RT.
3. Change RT TRACE DEPTH from 5 to 24
4. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube now uses the max depth correctly and looks redish
Here are the results side by side:
Left = GPU production render with RT TRACE DEPTH of 5
Middle = CPU production render with RT TRACE DEPTH of 5
Right = GPU production render with RT TRACE DEPTH of 24
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