If you use metalness on GPU, the material's max depth is being ignored
NOTE: I filed another bug related to this, where RT trace depth is still limiting GPU rendering, so I have set RT Trace depth to 24 to avoid this bug.
1. Load attached scene
2. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube is black. This is incorrect.
3. Click the blue teapot to start a production CPU render
RESULT: The reflection under the cube now uses the max depth correctly and looks redish
Here are the results side by side:
Left = GPU production render
Right = CPU production render

NOTE: I filed another bug related to this, where RT trace depth is still limiting GPU rendering, so I have set RT Trace depth to 24 to avoid this bug.
1. Load attached scene
2. Ctrl+click the green teapot in the vray toolbar to start a production GPU render
RESULT: The reflection under the cube is black. This is incorrect.
3. Click the blue teapot to start a production CPU render
RESULT: The reflection under the cube now uses the max depth correctly and looks redish
Here are the results side by side:
Left = GPU production render
Right = CPU production render
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