I'm trying to render a few (not all) of my render outputs without aa (depth, motion-vector, world position) but even if I uncheck the "anti-aliasing" checkbox in settings the result has filtered edges. Is this expected? Workaround?
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Render outputs does not respect anti-aliasin checkbox
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We actually have an unfixed issue for this, I will bump it and link it to this thread.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Hey,
Workaround -> Use Object ID Render element ---- First you need to enable the V-Ray object properties to selected mesh and next to assign the specific ID. Activate the V-Ray Additional RE Output and enable Object ID RE.
And result .... Obj_ID_Mottion_blur.zip
Cheers,
Last edited by boyan; 30-05-2019, 07:01 AM.Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Hi Dev team,
Sorry to disturb you, but I'm going to start an animation rendering of 6min long, I find this bug important enough.
it's the basis for a good compositing, I have transparency and v-ray can see through but not Modo.
can you fix this?
thank you verry much for your help.
Best Regards
Daniel
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Hey, Daniel,
Thanks for the feedback.
a/ About the depth + Motion blur RE - I think is not possible to get depth with the unpremultiply color option render it, neither Modo, the default renderer, can't do it. However, If you use Object ID/ Render ID and clip mask of the Depth RE you can do it, I think.
b/ Motion Blur - you can create the specific render pass group for motion blur only and disable the AA settings from V-Ray Main -> AA filter. In this case, you can disable the glass door or any other static geometry to speedup rendering.
c/ Can you be more specific about the second post -- what do you meaning with "I have transparency and v-ray can see through but not Modo." ?
One more thing: Switch the V-Ray Glass material option - Refraction layer -> Affect alpha to "All channels" in order to see through the glass.
Cheers,Last edited by boyan; 21-08-2019, 03:38 AM.Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Hey, Daniel,
Thanks for the response. Please add the video link to the forum section. This plugging is not allowed. About the Depth RE - as I wrote not sure, what render engine can do it to ignore the AA to depth pass. Can you show me the example of Depth RE with unpremultiply edges?
CheersBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Hello Boyan,
Thank you for your response,
sorry i am new on the forum (and Vray) i am not sure for the video i use the youtube icon on the toolbars to insert the video ( i try with the other one it is ok like this? )
for the depth path i am not shure what you asking , i try to do like it's explained on the doc (https://docs.chaosgroup.com/display/...r+%7C+Velocity ) bottom of the page (juste uncheck antialiasing)
but if i do that, it's working with Modo but not with V-Ray with adaptive render , or it is an another way to do ?
Thank you or your help.
Best Regards
Daniel
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Hey, Daniel,
Yes, yes, my fault indeed. The AA option for Depth/Motion/ RE especially is in progress, is not implemented yet, that's why won't be visible in your renders. Sorry for this misleading. Unfortunately, I think there is no workaround for it.
Keep you posted about it when the feature is added to release.
Cheers,
Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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I'm trying to render a few (not all) of my render outputs without aa (depth, motion-vector, world position) but even if I uncheck the "anti-aliasing" checkbox in settings the result has filtered edges. Is this expected? Workaround?
Sorry for the long wait on this simple yet important issue.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by simonbjork View PostThanks Vladimir, that really good to hear. For compositing it's super useful to be able to use no AA for data passes.
I noticed it "only" works for Adaptive sampling though, is that a known limitation/bug? Works on both GPU and CPU though .
I don't know more, but my guess is that's not something that can be easily fixed.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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