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Any way to make this texture to follow the world axis with vray box mapping?

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  • Any way to make this texture to follow the world axis with vray box mapping?

    I want the texture to stay horizontal when I rotate it. Is this possible to do with Vray and procedural uv? I attached an example of what I am trying to do.

    Would appreciate the help.

    Thanks,
    Daniel

  • #2
    Do you mean you want the texture to stay horizontal when you rotate the object ?
    You have to check world coordinates in the texture locator, if I am understanding correctly what you want to do.
    When you check that, the object will "swim" through the texture as you move/rotate the object.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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