Announcement

Collapse
No announcement yet.

Shadow Catcher alpha problem

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Shadow Catcher alpha problem

    Hi

    When rendering an image with shadow catcher on gpu the Alpha looks terrible. If I turn the Alpha type back to Opacity the alpha looks as expected.
    This is when using gpu bucket or RT
    The results are as expected with cpu render

    I have attached the alpha (as jpeg, sorry) to show the difference when shadow catcher is on and off, as well as cpu working correctly. Also a screengrab from the frame buffer where there are lots of coloured pixels in the alpha too.


    I just wanted to find out if I am doing something wrong when trying to render an image with shadow catcher on gpu. The result I want is a clean alpha with shadow so that I can add a background after rendering.
    I was using a work scene which i cant show. But re created a scene with a couple of standard objects
    File is attached as well
    All I have done in the file is turn "shadow catcher" or "opacity" on in the alpha type in the shader, material named Shadow

    thanks
    Simon
    Attached Files

  • #2
    There is a better workflow for this with Multimatte,
    See here,
    https://www.youtube.com/watch?v=28Um3KogHR8
    The Alpha issue is a GPU rendering limitation, that is not specific to Vray GPU
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

    Comment


    • #3
      Hi Muhammed
      Thanks for pointing me to a workaround.
      I did search through the docs but couldn't find anything about Shadow catcher not working with GPU

      thanks again

      Comment

      Working...
      X