Hi
I've add a VRayBlendNormalMaps to the Shader tree for my material, set to Normal. Even if I add just one normal map, the rendered output gets darker, with two maps added, even darker still, without the surface of the mesh changing. It's like it's applying it as a colour overlay, not a normal map.
Any help appreciated!
Thank you.
I've add a VRayBlendNormalMaps to the Shader tree for my material, set to Normal. Even if I add just one normal map, the rendered output gets darker, with two maps added, even darker still, without the surface of the mesh changing. It's like it's applying it as a colour overlay, not a normal map.
Any help appreciated!
Thank you.
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