Hi
If I take a single curve set this to render curves, add a Gradient to the Shader Tree and use this as Diffuse Colour with different values, in the Modo render engine, I get a curve with the colour changing along it's length.
From a posting on the Modo forum - https://community.foundry.com/discus...content/120248
The curve has an implicit UV, so I can set the input parameter to Texture V and get the variation along it's length.
If you render in VRay, it just defaults to the first colour in the Gradient, and never changes.
Is this a way to do this in VRay please?
Thank you
If I take a single curve set this to render curves, add a Gradient to the Shader Tree and use this as Diffuse Colour with different values, in the Modo render engine, I get a curve with the colour changing along it's length.
From a posting on the Modo forum - https://community.foundry.com/discus...content/120248
The curve has an implicit UV, so I can set the input parameter to Texture V and get the variation along it's length.
If you render in VRay, it just defaults to the first colour in the Gradient, and never changes.
Is this a way to do this in VRay please?
Thank you
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