When I place things like labels on a mesh, I often use an extra polygon above, with a clip texture and the shader to cast no shadow. But V-Ray doesn't do that. Instead when turning cast shadow off, the effect is that clipping (V-Ray opacity map or Modo stencil map) is turned off. Still the object cast a shadow from GI light. It seem to work only for direct light. Also turning off the 'blackface' option on the shader, doesn't do that for GI. I guess for V-Ray GI a Material is always 2 sided?
Is there any option that does the job?
Is there any option that does the job?
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