I'm rendering out a scene with a bunch of Volume Grid VDB files, and I'm using the Environment Fog option, but it appears that any area of the VDB that renders over distant geometry has the incorrect depth/fog amount and produces a wrong result. is there a fix for this in some setting I hope?? If I disable the fog it all renders correct, but loses the nice depth added by the atmosphere.

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Volume Grid not rendering correctly with Environment Fog
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I think this is an issue with GPU rendering only.
As far as I know, the only solution is to replace your fog with a volume grid with constant density.
More info here : https://forums.chaosgroup.com/forum/...environmentfog
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Hm, we will need a scene in that case.
Can you send it to Boyan so he can investigate.
His e-mail is boyan.nalchadjiiski@chaosgroup.com
Edit: CC it to me too please.
Greetings,
Vladimir NedevLast edited by vladimir.nedev; 30-06-2020, 05:16 AM.Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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So I'm trying to figure out a way I can 'fix this in post' and have it still look good. It seems that the V-Ray Render Mask doesn't support being connected to a Volume Grid item, so is there some way i can generate an alpha of just the VDB volume to use to comp it into a clear background?? I can't just turn off the geometry because the volume overlaps the geometry. Help.
(I ended up just turning all surfaces solid black and turning the volume grid items solid white. Far from perfect solution, but got me an acceptable result)Last edited by MutantPixel; 05-07-2020, 03:59 PM.
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