I noticed that as soon as you close and reopen a scene any variation gradient in Modo does a different distribution. So its impossible to render frames or do render masks later. Is the V-Ray switch shader the same?
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Modo Variation Gradient not equal to scene session.
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The V-Ray Switch Material doesn't generate the random numbers itself, it depends on what you connect to it.
Both the Item and Mesh Part modes of the Variation texture can generate different random numbers each time you start a render, yes.
The Item mode depends on the order and items in the scene.
In 3ds Max we have random numbers that depend on the object's name, so as long as you don't change it, it stays stable.
But we still have to add these to Modo.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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