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  • spooky invisible crypthomate

    I have a scene that renders with crypthomate, however there is no such output anywhere in shader tree. Checked V-Ray Environments too. nothing. Any idea?

  • #2
    What do you mean it's not in the shader tree?
    Attached Files

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    • #3
      Just read what I posted.
      There is no such output in the shader tree of that scene.

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      • #4
        I read what you posted.
        When you do what I showed in that image, are you saying what is showing in the image below doesn't show?
        Attached Files

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        • #5
          1. have a scene that renders with crypthomate
          2. however there is no such output anywhere in shader tree...

          I'm not blind. I would see an output node in shader try set to crypthomate.

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          • #6
            I'm trying to help you. Don't be a jerk.

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            • #7
              Well, maybe you do not see the problem. The issue has to do with certain V-Ray Outputs that can vanish or be delete from shader tree, but still rendern. Normally V-Ray list them in the Environment Output dialog, where you also can see if they exist or not, or may also exist a few times. Not sure how thats a bug, or not. However as Cryptos are not in the list, here is a bug. Hence I was hoping the developers know a command to delete them or get them back.. Maybe you not seen the issue yet.

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              • #8
                https://community.foundry.com/discus...nd-cryptomatte

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                • #9
                  Hello, people,

                  I am sorry for the delay we were on some sort of mixed vacation and Easter Holidays. Thanks for the reports and replies, in addition, I want to mention that sometimes when the scene file is reloaded /reopened some of the outputs are hidden in the shadertree, and the fix is here: https://forums.chaosgroup.com/forum/...e-cryptomattes.
                  Last edited by boyan; 10-05-2021, 02:18 AM.
                  Boyan Nalchadjiiski | QA Engineer @ Chaos |
                  E-mail: boyan.nalchadjiiski@chaos.com

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                  • #10
                    Thanks! Got it.

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