Hi!
"Film Offset" is not taken into account when rendering.
If I make it a "V-Ray Physical Camera", I have the option to use "Vertical Shift", but this is not visible in the camera view and counterproductive, as the MODO camera already offers access to these values (including proper preview).
It would be best to a) just use the existing film offset set in the MODO camera options and leave out the the shift settings in the V-Ray camera, or b) completely ignore the MODO camera options and use only the V-Ray ones.
I'd prefer option a) because it's more consistent and makes migrating scenes more easy.
Or even there is option c) I do something wrong or use it the wrong way and I can tick a checkbox to give me the expected result in the final render.
Cheers
Steffen
"Film Offset" is not taken into account when rendering.
If I make it a "V-Ray Physical Camera", I have the option to use "Vertical Shift", but this is not visible in the camera view and counterproductive, as the MODO camera already offers access to these values (including proper preview).
It would be best to a) just use the existing film offset set in the MODO camera options and leave out the the shift settings in the V-Ray camera, or b) completely ignore the MODO camera options and use only the V-Ray ones.
I'd prefer option a) because it's more consistent and makes migrating scenes more easy.
Or even there is option c) I do something wrong or use it the wrong way and I can tick a checkbox to give me the expected result in the final render.
Cheers
Steffen
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