Hi there,
just noticed some weird vertex normals in an old scene and found that it was caused by the newly introduced "Smoothing" and "Smoothing Angle" parameters in V-Ray Materials inside MODO (which is a great addition! ).
After adjusting them, there was no visible change when re-rendering the scene. I had to completely restart MODO and reload the scene to have V-Ray notice the update.
The same goes when I try to simply bake the smoothing settings of a (MODO) material in a vertex normal map. I have to reload the scene to get a visible update.
Sometimes e.g. when I use the "Transform Normals" tool on the vertex normal map, V-Ray instantly notices the changes and refreshes correctly.
So my question: Is there a simple way to force V-Ray for MODO to refresh the scene or even better can this issue be fixed so updates are instant?
Thanks
Steffen
just noticed some weird vertex normals in an old scene and found that it was caused by the newly introduced "Smoothing" and "Smoothing Angle" parameters in V-Ray Materials inside MODO (which is a great addition! ).
After adjusting them, there was no visible change when re-rendering the scene. I had to completely restart MODO and reload the scene to have V-Ray notice the update.
The same goes when I try to simply bake the smoothing settings of a (MODO) material in a vertex normal map. I have to reload the scene to get a visible update.
Sometimes e.g. when I use the "Transform Normals" tool on the vertex normal map, V-Ray instantly notices the changes and refreshes correctly.
So my question: Is there a simple way to force V-Ray for MODO to refresh the scene or even better can this issue be fixed so updates are instant?
Thanks
Steffen
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