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Modo ambient light is ignored

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  • Modo ambient light is ignored

    Modo has ambient light under render > global illumination > ambient intensity

    Would it be possible to get this working in Vray? I see mentions of a VRayAmbientLight in the docs, but I'm not sure if this could be mapped to modo's ambient light.
    Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / MODO
    I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

  • #2
    It should be doable, we have an ambient light implementation we did for Maya.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      Thanks Vladimir. I have never used VRay before so I dont know what VRayAmbientLight looks like, or if it matches the look of modo ambient light.

      eg. I might use modo ambient light sometimes to create a flat colored render without GI and other lights (eg. disable GI and lights and set ambient intensity to 1). I think this look would be the same as enabling self illumination (without affect GI) in every vray material. I guess it would also match VRayDiffuseFilter / "Modo Diffuse coefficient" render passes.

      Does Vray ambient light work this way?
      Last edited by 1funk; 24-11-2014, 05:04 PM.
      Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / MODO
      I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

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      • #4
        I think it does.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

        Comment


        • #5
          So this should be fixed in the 2014.12.12 nightly build. It will be part of the next Open Beta build as well.

          It works a bit differently in V-Ray though, when GI is enabled.
          In MODO it seems the ambient intensity/color affects only the last GI bounce. So as you increase the GI bounces, the ambient contribution actually becomes smaller and smaller.
          In V-Ray all GI bounces are affected. So as you increase the GI bounces, the overall ambient contribution increases as well. It will be kind of hard to make it work as in
          MODO with all combinations of GI engines, so I will leave it as it is for now. If you are using it with GI in V-Ray, you will probably need to enter a lower value than the one you use
          with MODO's renderer.

          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

          Comment

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