When using node-based shaders the material is not updating properly. I have to turn on/off an override layer in the shader tree to force the change to be enforced.
Here's a video, apologies for the high speed I hope this makes sense!
http://screencast.com/t/5yhw5R8EiWb
Here's a video, apologies for the high speed I hope this makes sense!
http://screencast.com/t/5yhw5R8EiWb
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