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  • Bad mesh triangulation

    I'm finding that complex n-gons that display and render fine in Modo are being badly triangulated by VRay. The screen cap shows a fairly simple mesh with n-gons in Modo's preview compared to VRay RT preview...

    Modo 701 SP5
    VRay Mac beta

    Click image for larger version

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  • #2
    Originally posted by YabbieSandwich View Post
    I'm finding that complex n-gons that display and render fine in Modo are being badly triangulated by VRay. The screen cap shows a fairly simple mesh with n-gons in Modo's preview compared to VRay RT preview...

    Modo 701 SP5
    VRay Mac beta

    [ATTACH=CONFIG]22405[/ATTACH]
    It is a problem of modo 701. Here is explained a workaround: http://forums.chaosgroup.com/showthr...697#post640697
    makebelievegraphics.com

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    • #3
      In theory we can fix this for MODO 701 as well, but it will be a substantial amount of work. Writing a good triangulation algorithm that works for all the possible edge
      cases is tricky.

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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