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Bad mesh triangulation
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Originally posted by YabbieSandwich View PostI'm finding that complex n-gons that display and render fine in Modo are being badly triangulated by VRay. The screen cap shows a fairly simple mesh with n-gons in Modo's preview compared to VRay RT preview...
Modo 701 SP5
VRay Mac beta
[ATTACH=CONFIG]22405[/ATTACH]
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In theory we can fix this for MODO 701 as well, but it will be a substantial amount of work. Writing a good triangulation algorithm that works for all the possible edge
cases is tricky.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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