Hi everybody...
I'm trying to reuse shaders from 3ds Max+Vray in MODO+Vray. When I export a material from 3ds Max (2016) as VRmat, the textures are saved correctly to disk. But when I load the shader in MODO as a VRmat, the texture is not loaded. I have tried with a simple diffuse texture, but it simply doesn't show up in the V-Ray frame buffer.
I have also tried to reuse a metal shader without any textures and it does show up. I have tried to put the texture in the Shader Tree just above the VRmat and set it to Diffuse Color, but nothing works.
I'm a newbie to Vray, so maybe I have missed some important step?
Oh, one other question: Is it correct that you cannot edit a VRmat in MODO as you can i 3ds Max?
Thanks in advance for any input.
I'm trying to reuse shaders from 3ds Max+Vray in MODO+Vray. When I export a material from 3ds Max (2016) as VRmat, the textures are saved correctly to disk. But when I load the shader in MODO as a VRmat, the texture is not loaded. I have tried with a simple diffuse texture, but it simply doesn't show up in the V-Ray frame buffer.

I have also tried to reuse a metal shader without any textures and it does show up. I have tried to put the texture in the Shader Tree just above the VRmat and set it to Diffuse Color, but nothing works.
I'm a newbie to Vray, so maybe I have missed some important step?
Oh, one other question: Is it correct that you cannot edit a VRmat in MODO as you can i 3ds Max?
Thanks in advance for any input.
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