Hi, I don't know if this is user error or not. But I'm having some trouble getting a Blend Material to act predictably.
I know there have been a couple threads about stacking shaders to get the same effect, and some issues with the bump not working right yet (?). But those threads were started before the blend was implemented, so I'm not quite sure what state it's in
I have a simple blend material with one base and one coat material (simple reflection to emulate a clearcoat). The problem is that the base doesn't seem to be rendering correctly. Only the base shaders diffuse color will render, despite having a reflection map, etc. I can't seem to get any other attributes to work. The coat layer is showing up fine, but if I do anything that allows the base to show through, all I get is its diffuse color.
Is this a known issue? Is there a specific order to stack the materials, and are shader items still needed?
Thanks for any help - loving vray in modo!!
I know there have been a couple threads about stacking shaders to get the same effect, and some issues with the bump not working right yet (?). But those threads were started before the blend was implemented, so I'm not quite sure what state it's in
I have a simple blend material with one base and one coat material (simple reflection to emulate a clearcoat). The problem is that the base doesn't seem to be rendering correctly. Only the base shaders diffuse color will render, despite having a reflection map, etc. I can't seem to get any other attributes to work. The coat layer is showing up fine, but if I do anything that allows the base to show through, all I get is its diffuse color.
Is this a known issue? Is there a specific order to stack the materials, and are shader items still needed?
Thanks for any help - loving vray in modo!!
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