I noticed strange behaviour of the Ambient Oclusion render output. It reacts on scene lighting and I get good quality only with full lighting and GI enabled. I atached some examples - everywhere universal settings min 1 max 100 with noise threshold of 0.01. It should have the same quality everywhere, also with no lights at all but it looks differently in every lightin scenario.
Additionaly it reacts to frame buffer image adjustments like exposure, curves, white balance etc. That is not very convenient as it must now be saved separately with all adjustments turned off.
Additionaly it reacts to frame buffer image adjustments like exposure, curves, white balance etc. That is not very convenient as it must now be saved separately with all adjustments turned off.
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