Actually it's not really a VRay-only problem, MODO 901's physically based shader does the same and I've encountered the same in VRay for MAYA: When rendering, especially when lighting with an HDRI, materials with a higher roughness tend to have lot's of noise. Not a general grain i could live with, but small white specs i can't get rid of, no matter what sampling-level I increase. Once switching to another shading method like ward/blinn or modo's energy-conserving shading system the renders are smooth and clean and hardly any difference in the overall look.
Is this some general shading-system problem, since Vray and MODO use a similar Disney Microfacet GTR / GGX BRDF?
Is this some general shading-system problem, since Vray and MODO use a similar Disney Microfacet GTR / GGX BRDF?
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