I am not sure if anyone else has encountered this issue. I saw a few posts about blending materials, but I think my issue is more about how my textures are blending, which I think would be described as 'compositing' in Max VRay terms.
I just did a quick test last night on vRay for Modo with a scene that I built a while back. I just loading my scene and adding VRay GI to do a quick render with VRay, but a lot of my materials are not compositing the texture maps correctly. I blend a lot of textures, materials and procedurals in my shader tree. I am sure it is not the most efficient way to work, but I am more of an artist than a technician and I get the result I desire.
I did a render with Modo and one with VRay so you can compare them and I took a screen grab of part of my shader tree to give you an idea of my working process. FYI, I took out the glass in the VRay render because it is is not rendering correctly. Please let me know if this is a bug or if there is something that I need to do differently.


I just did a quick test last night on vRay for Modo with a scene that I built a while back. I just loading my scene and adding VRay GI to do a quick render with VRay, but a lot of my materials are not compositing the texture maps correctly. I blend a lot of textures, materials and procedurals in my shader tree. I am sure it is not the most efficient way to work, but I am more of an artist than a technician and I get the result I desire.
I did a render with Modo and one with VRay so you can compare them and I took a screen grab of part of my shader tree to give you an idea of my working process. FYI, I took out the glass in the VRay render because it is is not rendering correctly. Please let me know if this is a bug or if there is something that I need to do differently.
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