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  • V-Ray RT -> Invisible Objects

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    I'm still the oldschool CPU-render-guy, but thought I'd give VRay RT via GPU a try. When I'm trying to render a scene that renders fine with RT/CPU with my GPU (Quadro K4000) in the prepass all elements are there, but once this pre-pass is done, certain elements disappear. Since only the meshes with the same shader applied seemed to be affected by this, i thought, maybe it's shader related. So i manuallyassigned a new, clean shader to these meshes. This worked until a certain point, where several meshes started to vanish again that were visible before.
    Volker Troy


    www.pixelwerk.at

    +43 (0) 664 / 3 820 810
    Radetzkystrasse 102 a
    A-6845 Hohenems
    Austria

  • #2
    Can you send me the scene ?
    Do you see any warnings / errors in the Event Log ?

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      I wrote you a PM with the download-link to the scene.
      The event log looks pretty clean. No errors and the only warning i get is, that the license ist about to expire soon. That's it.
      Volker Troy


      www.pixelwerk.at

      +43 (0) 664 / 3 820 810
      Radetzkystrasse 102 a
      A-6845 Hohenems
      Austria

      Comment


      • #4
        Under the Vorbaurolladen folder, all the meshes seem to have some auto-generated part tags. Probably by some importer plug-in. Can you tell me which plug-in you used to import that geometry ?

        Click image for larger version

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        Can you delete them and try rendering with RT GPU again ?
        These part tags will cause the V-Ray for MODO exporter to create one material slot on the mesh for each of them. This is a lot of material slots, so some internal RT GPU limit is probably reached.

        I need to optimize the export for this case, but it will require changes to how materials are updated in RT.
        I will need to take care of the case, when a material group is added to the Shader Tree with a tag that wasn't present in the Shader Tree before.
        This can change the material slots for any mesh with the tag, so the mesh needs to be re-exported as well.
        So, it won't be a trivial change unfortunately.

        Also, you have a texture that uses the Stencil effect, that's not supported in RT GPU in V-Ray for MODO yet.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

        Comment


        • #5
          I was importing the STEP-Files from the customer via the PowerTranslator Plugin. It creates a Material for each assembly in the CAD-files. In most cases i don't care about them too much, since most of them are not visible in the render i delete these materials, and let MODO use the default material for them.

          I know that stencil doesn't work...The scene is not optimized for GPU-rendering. I was just playing around and since everyone is so into GPU-rendering i thought i'll give it a try and see the speed difference. The K4000 is for sure not the best solution for GPU-Rendering anyway

          After doubleclick on the layer, selecting all it's meshes inside and using Geometry -> Polygon -> Set Part and create a new Part, all these useless parts are gone, and it's rendering fine now
          Last edited by pixelwerk; 01-07-2016, 06:46 AM.
          Volker Troy


          www.pixelwerk.at

          +43 (0) 664 / 3 820 810
          Radetzkystrasse 102 a
          A-6845 Hohenems
          Austria

          Comment


          • #6
            I was importing the STEP-Files from the customer via the PowerTranslator Plugin. It creates a Material for each assembly in the CAD-files. In most cases i don't care about them too much, since most of them are not visible in the render i delete these materials, and let MODO use the default material for them.
            I didn't see too many material tags in your scene, it is the part tags that are the problem.
            You don't need to have a material in the Shader Tree for each part tag to have the problem, internally V-Ray for MODO will create a slot for each part tag, even for those that are not in the Shader Tree.
            Maybe the PowerTranslator plug-in has an option to disable the creation of the part tags.

            I know that stencil doesn't work...The scene is not optimized for GPU-rendering. I was just playing around and since everyone is so into GPU-rendering i thought i'll give it a try and see the speed difference. The K4000 is for sure not the best solution for GPU-Rendering anyway
            Yes, at least on paper the K4000 should be something like 6 times slower than a GTX 1080.
            But they are using different architectures, so in practice the difference might be less or more.

            I use this wikipedia page to compare GFlops on different cards, within an architecture, I think it might give you a good idea what's the best buy : https://en.wikipedia.org/wiki/List_o...ocessing_units

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

            Comment

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