So the modo model view in the upper middle with the blue rainbow colors is a RGBA vertex map.
The Orange yellow and green on the left is the VRay rendering of the shader ball.
When I assign a Weight Map Texture which has the 'Color' RGBA vertex map assegned I expect the blue colors painted from the vertex map to be mapped to the Diffuse Color of the V-Ray Material in the Shader Tree.
The bug I'm seeing is what looks like UV values U being I think red 0 to 1, and V i think is G 0 to 1 assigned as the Diffuse Color rather than the Vertex Map RGB colors.
Can someone replicate this? I can attach a file if it's not something that can be replicated. curious to see if this is something local to my config. or perhaps it's an osX thing?
--macbook pro osx 10.11 modo v10.1
The Orange yellow and green on the left is the VRay rendering of the shader ball.
When I assign a Weight Map Texture which has the 'Color' RGBA vertex map assegned I expect the blue colors painted from the vertex map to be mapped to the Diffuse Color of the V-Ray Material in the Shader Tree.
The bug I'm seeing is what looks like UV values U being I think red 0 to 1, and V i think is G 0 to 1 assigned as the Diffuse Color rather than the Vertex Map RGB colors.
Can someone replicate this? I can attach a file if it's not something that can be replicated. curious to see if this is something local to my config. or perhaps it's an osX thing?
--macbook pro osx 10.11 modo v10.1
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