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Modo Vertex Map showing UV Coordinate color values?

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  • Modo Vertex Map showing UV Coordinate color values?

    So the modo model view in the upper middle with the blue rainbow colors is a RGBA vertex map.

    The Orange yellow and green on the left is the VRay rendering of the shader ball.

    Click image for larger version

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    When I assign a Weight Map Texture which has the 'Color' RGBA vertex map assegned I expect the blue colors painted from the vertex map to be mapped to the Diffuse Color of the V-Ray Material in the Shader Tree.

    The bug I'm seeing is what looks like UV values U being I think red 0 to 1, and V i think is G 0 to 1 assigned as the Diffuse Color rather than the Vertex Map RGB colors.

    Can someone replicate this? I can attach a file if it's not something that can be replicated. curious to see if this is something local to my config. or perhaps it's an osX thing?

    --macbook pro osx 10.11 modo v10.1

  • #2
    Oops, had not seen this:
    "Currently this texture works only when applied on V-Ray Proxy geometry."

    I'll look up what the vray proxy geometry is. Hopefully vertex mapping shows up in the next update

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