So I got my render nodes working and fired off a render which looks amazing after going for one hour. Took three with Modo's default renderer with extra nodes and did not look nearly as good. BUT I think I found a bug where stencils leave a “ghost” of the polygons when V-Ray Environment Fog is added. Check out the screen shots. The AO file is clean as clean can be but the main render has a ghost of the polygons. Thoughts?
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Stencils break with environment fog
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Hey danklife,
Thank's for your post. I've been testing but could not reproduce the issue with vray fog and stencil map. Hope my workflow might be suitable for you.
BR BoyanAttached FilesBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Originally posted by danklife View PostSo I got my render nodes working and fired off a render which looks amazing after going for one hour. Took three with Modo's default renderer with extra nodes and did not look nearly as good. BUT I think I found a bug where stencils leave a “ghost” of the polygons when V-Ray Environment Fog is added. Check out the screen shots. The AO file is clean as clean can be but the main render has a ghost of the polygons. Thoughts?
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Boyan has his color swatches in a different mode, where 255 is the maximum.
So, his 217 translates to something like 0.85 in your case.
Edit : we probably need to internally clamp the fog color to 1.0, I am not sure whether values above 1 make sense.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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I think there is a big problem that Stencil is evaluated as transparency (so being evaluated as transparent but as refraction steps, for reflection- basically for the non diffuse components) and not as stencil (which really removes the elements from rendering and does not evaluate them for any components).
Since you have a lot of leaves with transparency stacked one in front of the other, the maximum refraction depth will be exhausted after 5 steps (unless you have changed it manually in the V-Ray material) - so I think you need to increase the refraction steps - for this to go away. But that will drive up the render times.
Vladimir, is there a way to replicate the stencil effect in V-Ray?
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