Possible found to bugs.
1. Vray Materials have per default the option: Reflection affect : All Channels. That causes that the reflection of the shader shows up in Luminous shading output. Even if Self-Illumination is set to black. This works correctly with Modo materials. I would recommend to change the default in Vray Material. So basically you get the same outputs.
2. Vray Mesh Lights show currently up in luminous shading output. Great! But Cylindric not. Of course all set to visible in Camera.
1. Vray Materials have per default the option: Reflection affect : All Channels. That causes that the reflection of the shader shows up in Luminous shading output. Even if Self-Illumination is set to black. This works correctly with Modo materials. I would recommend to change the default in Vray Material. So basically you get the same outputs.
2. Vray Mesh Lights show currently up in luminous shading output. Great! But Cylindric not. Of course all set to visible in Camera.
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