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Luminous shading output

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  • Luminous shading output

    Possible found to bugs.
    1. Vray Materials have per default the option: Reflection affect : All Channels. That causes that the reflection of the shader shows up in Luminous shading output. Even if Self-Illumination is set to black. This works correctly with Modo materials. I would recommend to change the default in Vray Material. So basically you get the same outputs.

    2. Vray Mesh Lights show currently up in luminous shading output. Great! But Cylindric not. Of course all set to visible in Camera.
    Last edited by Robert; 02-11-2016, 03:01 PM.

  • #2
    Ok all points solved.
    1. The default was correct.. there was another problem on my side causing it.
    2. Cylinder lights have a special Vray option 'invisible', so that overwrite Modos 'visible to camera' option. Didn't know that even exist, and it does only for cylinder lights. Good to know so.

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