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Issue with loading different textures on a sequence

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  • Issue with loading different textures on a sequence

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    In the Modo Viewport the texture changes on every frame but in the rendering every frame has the same texture. Is there a solution for this problem?

  • #2
    We don't support animating the visibility of texture layers.

    It is possible to support it, but I feared possible performance issues, where the visibility is not animated, but MODO API reports it as such, which would result in V-Ray for MODO exporting a more complex material than actually needed.

    You can animate the opacity instead.
    Make all textures visible with opacity 0% in each frame, and then set the opacity to 100% for the frames where the texture needs to be visible.
    Edit: Make sure to use exactly 0 and 100 %, as the code is optimized for these values. Still there might be a performance hit.
    Edit2: Consider using an image sequence if it's possible in your case.

    I have it logged to find a work-around for animated channels that are not animatable in the V-Ray core.
    Like render resolution for example.

    Greetings,
    Vladimir Nedev
    Last edited by vladimir.nedev; 11-01-2017, 08:14 AM.
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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