Yeah thats kind of a bug, but render outputs get rendered in V-Ray even if the user have them disabled in shader tree. Only workaround is to delete them, which is a problem if you want to render in passes. So a simple Black White pass will be saved with all the outputs the user defined.
Also if delete V-Ray 'environment render output' dialog will still list the deleted as active. Different, but not so big bug.
Also if delete V-Ray 'environment render output' dialog will still list the deleted as active. Different, but not so big bug.
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